One of my favourite games, although its a money and time sink also, and which I have not been able to play for the last 3 months as there is no broadband connectivity in my building ( yeah - its a fact, broadband in pune is one big deal), has touched the 10 million subscriber mark.
Not impressed cause its a game ? I know people think games are for kiddies. Well, heres something for you to think about ...
Gaming in USA is the 2nd largest entertainment industry, next only to Hollywood. Tourism comes a distinct 3rd.
Still not convinced are you ?
Lets try again. This time with WoW as the base.
WoW works on a monthly subscription. So, one pays around $15 per month to play the game - which is an online virtual world. So, in terms of the current headlines .. that amounts to :
10m x $15 = $150m per month.
x12months = $1,800 million per year ! phew !
lets do some cost reduction on this wrt expenses taken by the company for making the game available on various servers and also the bandwidth rents, as well as the dev costs. lets strike out $800 million from the list ( the company is around 300 people , so this seems reasonable). The end of year profit is a cool $1billion.
Wipro is a $1billion company ...
do the maths, how much money per head.